PixelBullet  0.0.1
A C++ game engine
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pixelbullet::graphics_internal::GraphicsRuntimeBackend Member List

This is the complete list of members for pixelbullet::graphics_internal::GraphicsRuntimeBackend, including all inherited members.

CaptureScreenshot(const std::filesystem::path &filename, std::size_t id) const =0 (defined in pixelbullet::graphics_internal::GraphicsRuntimeBackend)pixelbullet::graphics_internal::GraphicsRuntimeBackendpure virtual
GetActiveGraphicsDeviceProperties() const =0 (defined in pixelbullet::graphics_internal::GraphicsRuntimeBackend)pixelbullet::graphics_internal::GraphicsRuntimeBackendpure virtual
GetFrameImageCount() const noexcept=0 (defined in pixelbullet::graphics_internal::GraphicsRuntimeBackend)pixelbullet::graphics_internal::GraphicsRuntimeBackendpure virtual
GetGraphicsApplicationInfo() const =0 (defined in pixelbullet::graphics_internal::GraphicsRuntimeBackend)pixelbullet::graphics_internal::GraphicsRuntimeBackendpure virtual
GetRenderTarget(std::string_view name) const =0 (defined in pixelbullet::graphics_internal::GraphicsRuntimeBackend)pixelbullet::graphics_internal::GraphicsRuntimeBackendpure virtual
PrepareFrame()=0 (defined in pixelbullet::graphics_internal::GraphicsRuntimeBackend)pixelbullet::graphics_internal::GraphicsRuntimeBackendpure virtual
RenderPreparedFrame()=0 (defined in pixelbullet::graphics_internal::GraphicsRuntimeBackend)pixelbullet::graphics_internal::GraphicsRuntimeBackendpure virtual
SetFramebufferResized(std::size_t id)=0 (defined in pixelbullet::graphics_internal::GraphicsRuntimeBackend)pixelbullet::graphics_internal::GraphicsRuntimeBackendpure virtual
SetRenderer(std::unique_ptr< pixelbullet::Renderer > &&renderer)=0 (defined in pixelbullet::graphics_internal::GraphicsRuntimeBackend)pixelbullet::graphics_internal::GraphicsRuntimeBackendpure virtual
Update()=0 (defined in pixelbullet::graphics_internal::GraphicsRuntimeBackend)pixelbullet::graphics_internal::GraphicsRuntimeBackendpure virtual
WaitIdle() const =0 (defined in pixelbullet::graphics_internal::GraphicsRuntimeBackend)pixelbullet::graphics_internal::GraphicsRuntimeBackendpure virtual
~GraphicsRuntimeBackend()=default (defined in pixelbullet::graphics_internal::GraphicsRuntimeBackend)pixelbullet::graphics_internal::GraphicsRuntimeBackendvirtual