PixelBullet  0.0.1
A C++ game engine
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pixelbullet::input::KeyReleasedEvent Class Reference
Inheritance diagram for pixelbullet::input::KeyReleasedEvent:
pixelbullet::input::KeyEvent pixelbullet::core::Event

Public Member Functions

 KeyReleasedEvent (KeyCode keycode)
std::string to_string () const override
Public Member Functions inherited from pixelbullet::input::KeyEvent
KeyCode key_code () const
Public Member Functions inherited from pixelbullet::core::Event
virtual EventType type () const =0
virtual const char * name () const =0
virtual EventCategory categories () const =0
bool is_in_category (EventCategory category) const
EventResult result () const noexcept
bool handled () const noexcept
bool consumed () const noexcept
void merge_result (const EventResult result) noexcept
void reset_result () noexcept

Additional Inherited Members

Protected Member Functions inherited from pixelbullet::input::KeyEvent
 KeyEvent (KeyCode keycode)
Protected Attributes inherited from pixelbullet::input::KeyEvent
KeyCode key_code_

Member Function Documentation

◆ to_string()

std::string pixelbullet::input::KeyReleasedEvent::to_string ( ) const
inlinenodiscardoverridevirtual

Reimplemented from pixelbullet::core::Event.


The documentation for this class was generated from the following file: