PixelBullet
0.0.1
A C++ game engine
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engine
include
pixelbullet
scene
components
components.h
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#pragma once
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#include "pixelbullet/scene/components/animation_graph_component.h"
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#include "pixelbullet/scene/components/animation_state_component.h"
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#include "pixelbullet/scene/components/actor_affiliation_component.h"
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#include "pixelbullet/scene/components/audio_listener_component.h"
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#include "pixelbullet/scene/components/audio_source_component.h"
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#include "pixelbullet/scene/components/behavior_state_machine_component.h"
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#include "pixelbullet/scene/components/camera_component.h"
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#include "pixelbullet/scene/components/checkpoint_component.h"
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#include "pixelbullet/scene/components/collider_component.h"
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#include "pixelbullet/scene/components/combatant_vitality_component.h"
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#include "pixelbullet/scene/components/directional_light_component.h"
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#include "pixelbullet/scene/components/first_person_pawn_component.h"
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#include "pixelbullet/scene/components/goal_volume_component.h"
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#include "pixelbullet/scene/components/interactable_component.h"
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#include "pixelbullet/scene/components/key_pickup_component.h"
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#include "pixelbullet/scene/components/kill_volume_component.h"
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#include "pixelbullet/scene/components/material_uv_transform_component.h"
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#include "pixelbullet/scene/components/mesh_renderer.h"
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#include "pixelbullet/scene/components/morph_mesh_renderer.h"
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#include "pixelbullet/scene/components/morph_weights_animation_component.h"
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#include "pixelbullet/scene/components/morph_weights_component.h"
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#include "pixelbullet/scene/components/melee_attack_component.h"
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#include "pixelbullet/scene/components/name.h"
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#include "pixelbullet/scene/components/pawn_vitality_component.h"
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#include "pixelbullet/scene/components/patrol_agent_component.h"
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#include "pixelbullet/scene/components/patrol_route_component.h"
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#include "pixelbullet/scene/components/patrol_waypoint_component.h"
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#include "pixelbullet/scene/components/perception_sensor_component.h"
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#include "pixelbullet/scene/components/point_light_component.h"
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#include "pixelbullet/scene/components/prefab_behavior_overrides_component.h"
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#include "pixelbullet/scene/components/prefab_instance_component.h"
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#include "pixelbullet/scene/components/prefab_transform_overrides_component.h"
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#include "pixelbullet/scene/components/primary_hitscan_attack_component.h"
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#include "pixelbullet/scene/components/ranged_hitscan_attack_component.h"
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#include "pixelbullet/scene/components/rigid_body_component.h"
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#include "pixelbullet/scene/components/skinned_mesh_renderer.h"
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#include "pixelbullet/scene/components/skinned_morph_mesh_renderer.h"
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#include "pixelbullet/scene/components/spot_light_component.h"
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#include "pixelbullet/scene/components/sprite_renderer.h"
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#include "pixelbullet/scene/components/transform.h"
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#include "pixelbullet/scene/components/transform_animation_component.h"
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#include "pixelbullet/scene/components/transform_parent_component.h"
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