PixelBullet  0.0.1
A C++ game engine
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components.h
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1#pragma once
2
17
18#include "pixelbullet/scene/components/animation_state_component.h"
19#include "pixelbullet/scene/components/audio_listener_component.h"
20#include "pixelbullet/scene/components/audio_source_component.h"
21#include "pixelbullet/scene/components/camera_component.h"
22#include "pixelbullet/scene/components/collider_component.h"
23#include "pixelbullet/scene/components/directional_light_component.h"
24#include "pixelbullet/scene/components/material_uv_transform_component.h"
25#include "pixelbullet/scene/components/mesh_renderer.h"
26#include "pixelbullet/scene/components/morph_mesh_renderer.h"
27#include "pixelbullet/scene/components/morph_weights_animation_component.h"
28#include "pixelbullet/scene/components/morph_weights_component.h"
29#include "pixelbullet/scene/components/name.h"
30#include "pixelbullet/scene/components/point_light_component.h"
31#include "pixelbullet/scene/components/prefab_instance_component.h"
32#include "pixelbullet/scene/components/prefab_transform_overrides_component.h"
33#include "pixelbullet/scene/components/rigid_body_component.h"
34#include "pixelbullet/scene/components/skeleton_animation_component.h"
35#include "pixelbullet/scene/components/skinned_mesh_renderer.h"
36#include "pixelbullet/scene/components/skinned_morph_mesh_renderer.h"
37#include "pixelbullet/scene/components/spot_light_component.h"
38#include "pixelbullet/scene/components/sprite_renderer.h"
39#include "pixelbullet/scene/components/transform.h"
40#include "pixelbullet/scene/components/transform_animation_component.h"
41#include "pixelbullet/scene/components/transform_parent_component.h"