PixelBullet  0.0.1
A C++ game engine
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file.h
1#pragma once
2
3#include <filesystem>
4#include <optional>
5#include <string>
6#include <vector>
7
8namespace pixelbullet
9{
10class File
11{
12public:
13 static std::optional<std::string> Read(const std::filesystem::path& path);
14
15 static std::vector<unsigned char> ReadBytes(const std::filesystem::path& path);
16};
17} // namespace pixelbullet
Definition file.h:11