PixelBullet  0.0.1
A C++ game engine
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file.h
1#pragma once
2
3#include <cstdint>
4#include <filesystem>
5#include <optional>
6#include <string>
7#include <vector>
8
9namespace pixelbullet
10{
11class File
12{
13public:
14 static std::optional<std::string> read(const std::filesystem::path& path);
15
16 static std::optional<std::vector<std::uint8_t>> read_bytes(const std::filesystem::path& path);
17};
18} // namespace pixelbullet
Definition file.h:12