PixelBullet
0.0.1
A C++ game engine
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Here is a list of all documented variables with links to the class documentation for each member:
args :
pixelbullet::ApplicationCommandLineArgs
asset_base_path :
pixelbullet::ApplicationSpecification
authoring :
pixelbullet::Node::Format
beautified :
pixelbullet::Node::Format
client_name :
pixelbullet::ApplicationSpecification
client_version :
pixelbullet::ApplicationSpecification
count :
pixelbullet::ApplicationCommandLineArgs
engine_name :
pixelbullet::ApplicationSpecification
engine_version :
pixelbullet::ApplicationSpecification
height :
pixelbullet::ApplicationSpecification
icon_path :
pixelbullet::ApplicationSpecification
inline_arrays :
pixelbullet::Node::Format
minified :
pixelbullet::Node::Format
new_line :
pixelbullet::Node::Format
space :
pixelbullet::Node::Format
spaces_per_indent :
pixelbullet::Node::Format
start_maximized :
pixelbullet::ApplicationSpecification
width :
pixelbullet::ApplicationSpecification
window_frame_mode :
pixelbullet::ApplicationSpecification
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