PixelBullet
0.0.1
A C++ game engine
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Here is a list of all documented variables with links to the class documentation for each member:
Args :
PixelBullet::ApplicationCommandLineArgs
AssetBasePath :
PixelBullet::ApplicationSpecification
Beautified :
PixelBullet::Node::Format
ClientName :
PixelBullet::ApplicationSpecification
ClientVersion :
PixelBullet::ApplicationSpecification
CommandLineArgs :
PixelBullet::ApplicationSpecification
Count :
PixelBullet::ApplicationCommandLineArgs
EngineName :
PixelBullet::ApplicationSpecification
EngineVersion :
PixelBullet::ApplicationSpecification
Height :
PixelBullet::ApplicationSpecification
inlineArrays :
PixelBullet::Node::Format
m_Far :
PixelBullet::Camera
m_FOV :
PixelBullet::Camera
m_Near :
PixelBullet::Camera
m_Position :
PixelBullet::Camera
m_ProjectionMatrix :
PixelBullet::Camera
m_RotationEuler :
PixelBullet::Camera
m_ViewMatrix :
PixelBullet::Camera
Major :
PixelBullet::ApplicationVersion
Minified :
PixelBullet::Node::Format
Minor :
PixelBullet::ApplicationVersion
newLine :
PixelBullet::Node::Format
Patch :
PixelBullet::ApplicationVersion
space :
PixelBullet::Node::Format
spacesPerIndent :
PixelBullet::Node::Format
Width :
PixelBullet::ApplicationSpecification
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1.12.0