PixelBullet  0.0.1
A C++ game engine
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gpu_listing_utility_internal.h
1#pragma once
2
3namespace pixelbullet
4{
7} // namespace pixelbullet
8
9namespace pixelbullet::graphics_internal
10{
12}
13
14namespace pixelbullet::application_internal
15{
16graphics_internal::PhysicalDeviceDiagnosticsReport EnumerateUtilityGpuDiagnostics(const ApplicationBootstrap& bootstrap,
17 const ApplicationLaunchOptions& launch_options);
18int ExecuteListGpusUtility(const ApplicationBootstrap& bootstrap);
19int ExecuteSaveGpuDefaultUtility(const ApplicationBootstrap& bootstrap);
20int ExecuteClearGpuDefaultUtility(const ApplicationBootstrap& bootstrap);
21} // namespace pixelbullet::application_internal
Definition specification.h:79
Definition specification.h:69