PixelBullet  0.0.1
A C++ game engine
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gpu_listing_utility_internal.h
1#pragma once
2
3namespace pixelbullet
4{
6} // namespace pixelbullet
7
8namespace pixelbullet::application_internal
9{
10int ExecuteListGpusUtility(const ApplicationBootstrap& bootstrap);
11int ExecuteSaveGpuDefaultUtility(const ApplicationBootstrap& bootstrap);
12int ExecuteClearGpuDefaultUtility(const ApplicationBootstrap& bootstrap);
13} // namespace pixelbullet::application_internal
Definition specification.h:61