PixelBullet  0.0.1
A C++ game engine
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graphics_render_target_validation_internal.h
1#pragma once
2
3#include "pixelbullet/graphics/render_target.h"
4
5#include <vector>
6
7namespace pixelbullet::graphics_internal
8{
9void ValidateRenderTargetSpecifications(const std::vector<RenderTargetSpecification>& specifications);
10} // namespace pixelbullet::graphics_internal