PixelBullet
0.0.1
A C++ game engine
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engine
include
pixelbullet
graphics
graphics_resource.h
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#pragma once
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#include <typeindex>
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namespace
pixelbullet
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{
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class
GraphicsResource
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{
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public
:
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GraphicsResource() =
default
;
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virtual
~GraphicsResource() =
default
;
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[[nodiscard]]
virtual
std::type_index GetTypeIndex()
const
= 0;
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};
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}
// namespace pixelbullet
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