PixelBullet  0.0.1
A C++ game engine
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imgui_texture_integration_access_internal.h
1#pragma once
2
3#include "pixelbullet/application/imgui/imgui_layer.h"
4
5#include <memory>
6
7namespace pixelbullet::application_internal
8{
10{
11public:
12 [[nodiscard]] static ImTextureID GetTexture(pixelbullet::ImGuiLayer& layer, const std::shared_ptr<void>& texture);
13};
14} // namespace pixelbullet::application_internal
Definition imgui_layer.h:45
Definition imgui_texture_integration_access_internal.h:10