PixelBullet
0.0.1
A C++ game engine
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engine
src
application
imgui
imgui_texture_integration_access_internal.h
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#pragma once
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#include "pixelbullet/application/imgui/imgui_layer.h"
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#include <memory>
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namespace
pixelbullet::application_internal
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{
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class
ImGuiTextureIntegrationAccess
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{
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public
:
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[[nodiscard]]
static
ImTextureID GetTexture(
pixelbullet::ImGuiLayer
& layer,
const
std::shared_ptr<void>& texture);
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};
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}
// namespace pixelbullet::application_internal
pixelbullet::ImGuiLayer
Definition
imgui_layer.h:45
pixelbullet::application_internal::ImGuiTextureIntegrationAccess
Definition
imgui_texture_integration_access_internal.h:10
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