PixelBullet
0.0.1
A C++ game engine
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engine
src
pixelbullet
window
glfw
include.hpp
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#pragma once
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// PixelBullet uses GLFW for windowing/input while Graphics owns the Vulkan contract.
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// Prevent GLFW from pulling in platform OpenGL headers such as GL/gl.h.
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#ifndef GLFW_INCLUDE_NONE
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#define GLFW_INCLUDE_NONE
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#endif
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#include <GLFW/glfw3.h>
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