PixelBullet  0.0.1
A C++ game engine
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include.hpp
1#pragma once
2
3// PixelBullet uses GLFW for windowing/input while Graphics owns the Vulkan contract.
4// Prevent GLFW from pulling in platform OpenGL headers such as GL/gl.h.
5#ifndef GLFW_INCLUDE_NONE
6#define GLFW_INCLUDE_NONE
7#endif
8
9#include <GLFW/glfw3.h>