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PixelBullet
0.0.1
A C++ game engine
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Behavior Lab is the authored behavior and AI lab. Its representative patrol scene is @shared/scenes/behavior_lab_patrol.scene.yaml; related Behavior Lab scenes may isolate animation, combat, perception, or other focused authoring scenarios.
The patrol scene exercises behavior graphs, patrol progression, perception, investigation/chase/return behavior, actor-control integration, and authoring inspection. Use BulletSketch Play in Viewport or Run Standalone through the generic scene runner. Behavior Lab has no dedicated application wrapper and no runtime bundle.
Automated proof includes session_patrol_progression_tests, focused patrol and perception controller tests, actor-control registry coverage, shared combat sample coverage, and editor_standalone_behavior_lab_runner_tests.
Behavior Lab content lives in the full shared workspace depot.