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PixelBullet
0.0.1
A C++ game engine
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Level Slice is an authored gameplay lab at @shared/scenes/level_slice.scene.yaml. It exercises navigation, interaction puzzles, inventory, checkpoints, mission/progression state, scene exit, and reload/restart behavior through the shared scene-play framework.
Use BulletSketch Play in Viewport for in-editor preview or Run Standalone for the external generic scene runner. Level Slice has no dedicated application wrapper and no runtime bundle.
Automated proof includes:
The scene and its dependencies live in the full shared workspace depot. They are not part of the extracted editor bundle's narrow runtime-core asset subset.