3#include "pixelbullet/filesystem/virtual_path.h"
4#include "pixelbullet/filesystem/virtual_path_serialization.h"
5#include "pixelbullet/serialization/node.h"
18 node[
"mesh"] << meshRenderer.mesh;
19 node[
"material"] << meshRenderer.material;
20 node[
"visible"] << meshRenderer.visible;
24inline const Node& operator>>(
const Node& node, MeshRenderer& meshRenderer)
26 node[
"mesh"] >> meshRenderer.mesh;
27 node[
"material"] >> meshRenderer.material;
28 node[
"visible"] >> meshRenderer.visible;
Represents a hierarchical node capable of storing various data types and supporting YAML serializatio...
Definition node.h:45
Definition virtual_path.h:10
Definition mesh_renderer.h:10