PixelBullet  0.0.1
A C++ game engine
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mouse_codes.h
1#pragma once
2
3#include <cstdint>
4
5namespace pixelbullet::input
6{
7using MouseCode = uint16_t;
8
9namespace mouse
10{
11enum : MouseCode
12{
13 Button0 = 0,
14 Button1 = 1,
15 Button2 = 2,
16 Button3 = 3,
17 Button4 = 4,
18 Button5 = 5,
19 Button6 = 6,
20 Button7 = 7,
21
22 ButtonLast = Button7,
23 ButtonLeft = Button0,
24 ButtonRight = Button1,
25 ButtonMiddle = Button2
26};
27} // namespace mouse
28} // namespace pixelbullet::input