PixelBullet  0.0.1
A C++ game engine
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node_file_io.h
1#pragma once
2
3#include "pixelbullet/serialization/serialization_result.h"
4
5#include <filesystem>
6
7namespace pixelbullet
8{
9class Node;
10}
11
12namespace pixelbullet::serialization
13{
14[[nodiscard]] SerializationResult read_node_file(Node& node, const std::filesystem::path& path);
15[[nodiscard]] SerializationResult write_node_file(const Node& node, const std::filesystem::path& path);
16} // namespace pixelbullet::serialization
Represents a hierarchical node capable of storing various data types and supporting YAML serializatio...
Definition node.h:49