PixelBullet
0.0.1
A C++ game engine
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engine
include
pixelbullet
scene
objective_serialization.h
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#pragma once
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#include "pixelbullet/scene/objective_ops.h"
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#include "pixelbullet/serialization/node.h"
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namespace
pixelbullet
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{
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Node
& operator<<(
Node
& node,
const
ObjectiveStage
& value);
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const
Node
& operator>>(
const
Node
& node,
ObjectiveStage
& value);
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Node
& operator<<(
Node
& node,
const
ObjectiveAsset
& value);
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const
Node
& operator>>(
const
Node
& node,
ObjectiveAsset
& value);
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}
// namespace pixelbullet
pixelbullet::Node
Represents a hierarchical node capable of storing various data types and supporting YAML serializatio...
Definition
node.h:45
pixelbullet::ObjectiveAsset
Definition
objective_types.h:19
pixelbullet::ObjectiveStage
Definition
objective_types.h:9
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