PixelBullet  0.0.1
A C++ game engine
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objective_serialization.h
1#pragma once
2
3#include "pixelbullet/scene/objective_ops.h"
4#include "pixelbullet/serialization/node.h"
5
6namespace pixelbullet
7{
8Node& operator<<(Node& node, const ObjectiveStage& value);
9const Node& operator>>(const Node& node, ObjectiveStage& value);
10
11Node& operator<<(Node& node, const ObjectiveAsset& value);
12const Node& operator>>(const Node& node, ObjectiveAsset& value);
13} // namespace pixelbullet
Represents a hierarchical node capable of storing various data types and supporting YAML serializatio...
Definition node.h:45
Definition objective_types.h:19
Definition objective_types.h:9