PixelBullet
0.0.1
A C++ game engine
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engine
include
pixelbullet
scene
objective_types.h
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#pragma once
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#include <string>
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#include <vector>
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namespace
pixelbullet
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{
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struct
ObjectiveStage
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{
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std::string id;
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std::string title;
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std::string status_text = {};
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std::string hint_text = {};
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[[nodiscard]]
bool
operator==(
const
ObjectiveStage
&)
const
noexcept
=
default
;
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};
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struct
ObjectiveAsset
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{
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std::string objective_id;
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std::vector<ObjectiveStage> stages;
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[[nodiscard]]
bool
operator==(
const
ObjectiveAsset
&)
const
noexcept
=
default
;
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};
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}
// namespace pixelbullet
pixelbullet::ObjectiveAsset
Definition
objective_types.h:19
pixelbullet::ObjectiveStage
Definition
objective_types.h:9
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