PixelBullet  0.0.1
A C++ game engine
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objective_types.h
1#pragma once
2
3#include <string>
4#include <vector>
5
6namespace pixelbullet
7{
9{
10 std::string id;
11 std::string title;
12 std::string status_text = {};
13 std::string hint_text = {};
14
15 [[nodiscard]] bool operator==(const ObjectiveStage&) const noexcept = default;
16};
17
19{
20 std::string objective_id;
21 std::vector<ObjectiveStage> stages;
22
23 [[nodiscard]] bool operator==(const ObjectiveAsset&) const noexcept = default;
24};
25} // namespace pixelbullet
Definition objective_types.h:19
Definition objective_types.h:9