PixelBullet
0.0.1
A C++ game engine
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engine
include
pixelbullet
pixelbullet.h
Go to the documentation of this file.
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#pragma once
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// Application
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#include "pixelbullet/application/application.h"
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#include "pixelbullet/application/events/application_event.h"
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#include "pixelbullet/application/events/key_event.h"
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#include "pixelbullet/application/events/mouse_event.h"
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#include "pixelbullet/application/layer.h"
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#include "pixelbullet/application/log.h"
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#include "pixelbullet/application/specification.h"
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// Asset management
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#include "pixelbullet/assets/archive.h"
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#include "pixelbullet/assets/bitmap.h"
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#include "pixelbullet/assets/material.h"
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#include "pixelbullet/assets/static_mesh.h"
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// Audio
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#include "pixelbullet/audio/audio.h"
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// Filesystem
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#include "pixelbullet/filesystem/filesystem.h"
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#include "pixelbullet/filesystem/virtual_path.h"
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#include "pixelbullet/filesystem/virtual_path_serialization.h"
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// Graphics
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#include "pixelbullet/graphics/graphics.h"
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// Input
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#include "pixelbullet/input/input.h"
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#include "pixelbullet/input/key_codes.h"
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#include "pixelbullet/input/mouse_codes.h"
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// Scene
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#include "
pixelbullet/scene/components/components.h
"
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#include "pixelbullet/scene/scene.h"
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// Timing
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#include "pixelbullet/time/duration.h"
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// Windowing
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#include "pixelbullet/window/window.h"
components.h
Aggregates all built-in ECS component types used in the Scene system.
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