PixelBullet
0.0.1
A C++ game engine
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engine
include
pixelbullet
pixelbullet.h
Go to the documentation of this file.
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#pragma once
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// Application
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#include "pixelbullet/application/application.h"
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#include "pixelbullet/application/application_events.h"
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#include "pixelbullet/application/launch_gpu_defaults.h"
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#include "pixelbullet/application/layer.h"
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#include "pixelbullet/application/specification.h"
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// Logging
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#include "pixelbullet/logging/log.h"
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// Core
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#include "pixelbullet/core/event.h"
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#include "pixelbullet/core/version.h"
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// Asset management
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#include "pixelbullet/assets/environment_asset.h"
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#include "pixelbullet/assets/environment_asset_io.h"
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#include "pixelbullet/assets/material.h"
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#include "pixelbullet/assets/static_mesh.h"
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// Image data
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#include "pixelbullet/image/bitmap.h"
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// Math
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#include "pixelbullet/math/normalization.h"
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#include "pixelbullet/math/validation.h"
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// Audio
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#include "pixelbullet/audio/audio.h"
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#include "pixelbullet/audio/audio_load_mode.h"
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#include "pixelbullet/audio/audio_serialization.h"
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// Filesystem
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#include "pixelbullet/filesystem/filesystem.h"
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#include "pixelbullet/filesystem/native_path.h"
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#include "pixelbullet/filesystem/path.h"
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#include "pixelbullet/filesystem/virtual_path.h"
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#include "pixelbullet/filesystem/virtual_path_serialization.h"
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// Graphics
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#include "pixelbullet/graphics/gpu_diagnostics.h"
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#include "pixelbullet/graphics/gpu_selection.h"
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#include "pixelbullet/graphics/gpu_session.h"
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#include "pixelbullet/graphics/graphics.h"
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#include "pixelbullet/graphics/graphics_config.h"
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#include "pixelbullet/graphics/graphics_resource.h"
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#include "pixelbullet/graphics/graphics_resource_cache.h"
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#include "pixelbullet/graphics/material_serialization.h"
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#include "pixelbullet/graphics/material_types.h"
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#include "pixelbullet/graphics/mesh_types.h"
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#include "pixelbullet/graphics/render_device.h"
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#include "pixelbullet/graphics/render_frame_context.h"
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#include "pixelbullet/graphics/render_stage.h"
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#include "pixelbullet/graphics/render_target.h"
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#include "pixelbullet/graphics/render_texture.h"
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#include "pixelbullet/graphics/renderer.h"
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#include "pixelbullet/graphics/subrender.h"
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#include "pixelbullet/graphics/subrender_holder.h"
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// Input
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#include "pixelbullet/input/input.h"
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#include "pixelbullet/input/key_codes.h"
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#include "pixelbullet/input/key_events.h"
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#include "pixelbullet/input/mouse_codes.h"
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#include "pixelbullet/input/mouse_events.h"
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#include "pixelbullet/input/text_events.h"
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// Physics
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#include "pixelbullet/physics/physics_world.h"
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// Scene
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#include "pixelbullet/scene/animation_evaluation.h"
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#include "
pixelbullet/scene/components/components.h
"
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#include "pixelbullet/scene/orbit_camera.h"
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#include "pixelbullet/scene/prefab_resolution.h"
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#include "pixelbullet/scene/render_analysis.h"
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#include "pixelbullet/scene/render_data.h"
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#include "pixelbullet/scene/render_extraction.h"
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#include "pixelbullet/scene/scene.h"
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#include "pixelbullet/scene/transform_resolution.h"
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#include "pixelbullet/scene/view.h"
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// Timing
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#include "pixelbullet/time/duration.h"
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// Windowing
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#include "pixelbullet/window/window.h"
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#include "pixelbullet/window/window_config.h"
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#include "pixelbullet/window/window_events.h"
components.h
Aggregates engine-neutral ECS component types used in the Scene system.
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