PixelBullet  0.0.1
A C++ game engine
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platform_paths.h
1#pragma once
2
3#include <filesystem>
4
5namespace pixelbullet::platform
6{
7std::filesystem::path GetDefaultAppDataRoot();
8std::filesystem::path GetDefaultLogRoot();
9std::filesystem::path BuildApplicationSettingsRoot(const std::filesystem::path& binary_path, const std::filesystem::path& app_data_root);
10std::filesystem::path GetDefaultApplicationSettingsRoot(const std::filesystem::path& binary_path);
11} // namespace pixelbullet::platform