PixelBullet  0.0.1
A C++ game engine
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render_texture.h
1#pragma once
2
3namespace pixelbullet
4{
5enum class RenderTextureFormat
6{
7 Rgba8Unorm,
8 Rgba16Float,
9};
10
11enum class RenderTextureFilter
12{
13 Nearest,
14 Linear,
15};
16
17enum class RenderTextureAddressMode
18{
19 Repeat,
20 ClampToEdge,
21};
22} // namespace pixelbullet