PixelBullet  0.0.1
A C++ game engine
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resource.h
1#pragma once
2
3#include <typeindex>
4
5namespace pixelbullet
6{
8{
9public:
10 Resource() = default;
11 virtual ~Resource() = default;
12
13 [[nodiscard]] virtual std::type_index GetTypeIndex() const = 0;
14};
15} // namespace pixelbullet
Definition resource.h:8