PixelBullet  0.0.1
A C++ game engine
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pixelbullet::AnimationGraphCondition Struct Reference

Public Member Functions

bool operator== (const AnimationGraphCondition &) const noexcept=default

Public Attributes

AnimationGraphConditionType type = AnimationGraphConditionType::PatrolMovementModeEquals
AnimationGraphPatrolMovementMode patrol_movement_mode = AnimationGraphPatrolMovementMode::Route
bool bool_value = false
float speed_threshold = 0.0f

The documentation for this struct was generated from the following file: