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BehaviorActionType | type = BehaviorActionType::SetMeshVisible |
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BehaviorTarget | target {} |
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std::string | variable_name |
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std::string | text_value |
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BehaviorVariableScope | scope = BehaviorVariableScope::Local |
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bool | bool_value = true |
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int | int_value = 0 |
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float | duration_seconds = 2.5f |
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TransformAnimationPlaybackCommand | animation_command = TransformAnimationPlaybackCommand::Play |
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std::string | detail_text_value |
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std::string | hint_text_value |
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std::string | objective_id |
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pixelbullet::VirtualPath | objective_asset |
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std::string | objective_stage_id |
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pixelbullet::VirtualPath | mission_asset |
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std::string | mission_event_id |
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pixelbullet::VirtualPath | interaction_asset |
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BehaviorTarget | patrol_route_target {} |
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float | patrol_move_speed = 0.0f |
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std::vector< platform::scene_play::RuntimeUiAction > | runtime_ui_actions |
The documentation for this struct was generated from the following file: