PixelBullet  0.0.1
A C++ game engine
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pixelbullet::BehaviorActionTypeDescriptor Struct Reference

Public Attributes

BehaviorActionType value = BehaviorActionType::SetMeshVisible
std::string_view token = "SetMeshVisible"
std::string_view label = "SetMeshVisible"
BehaviorActionParameterShape parameter_shape = BehaviorActionParameterShape::TargetBoolValue
bool uses_target = true

The documentation for this struct was generated from the following file: