PixelBullet  0.0.1
A C++ game engine
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pixelbullet::BehaviorGuardCondition Struct Reference

Public Member Functions

bool operator== (const BehaviorGuardCondition &) const noexcept=default

Public Attributes

BehaviorGuardSource source = BehaviorGuardSource::Variable
std::string variable_name
std::string key_id
std::string key_id_parameter
BehaviorVariableScope scope = BehaviorVariableScope::Local
BehaviorGuardComparison comparison = BehaviorGuardComparison::BoolEquals
bool bool_value = false
int int_value = 0

The documentation for this struct was generated from the following file: