PixelBullet  0.0.1
A C++ game engine
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pixelbullet::BehaviorGuardSourceDescriptor Struct Reference

Public Attributes

BehaviorGuardSource value = BehaviorGuardSource::Variable
std::string_view token = "Variable"
std::string_view label = "Variable"
BehaviorGuardSourceShape shape = BehaviorGuardSourceShape::Variable
bool uses_scope = true

The documentation for this struct was generated from the following file: