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PixelBullet
0.0.1
A C++ game engine
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Public Member Functions | |
| bool | operator== (const BehaviorStateMachineComponent &other) const noexcept |
Public Attributes | |
| bool | enabled = true |
| VirtualPath | behavior_asset |
| std::vector< BehaviorBinding > | bindings |
| std::vector< BehaviorStringParameterValue > | string_parameter_overrides |