PixelBullet  0.0.1
A C++ game engine
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pixelbullet::BehaviorStateMachineComponent Struct Reference

Public Member Functions

bool operator== (const BehaviorStateMachineComponent &other) const noexcept

Public Attributes

bool enabled = true
VirtualPath behavior_asset
std::vector< BehaviorBindingbindings
std::vector< BehaviorStringParameterValuestring_parameter_overrides

The documentation for this struct was generated from the following file: