PixelBullet  0.0.1
A C++ game engine
Loading...
Searching...
No Matches
pixelbullet::BehaviorTargetAddressingDescriptor Struct Reference

Public Attributes

BehaviorTargetAddressing value = BehaviorTargetAddressing::Self
std::string_view token = "Self"
std::string_view label = "Self"

The documentation for this struct was generated from the following file: