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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::ColliderComponent, including all inherited members.
| box_half_extents (defined in pixelbullet::ColliderComponent) | pixelbullet::ColliderComponent | |
| capsule_half_height (defined in pixelbullet::ColliderComponent) | pixelbullet::ColliderComponent | |
| capsule_radius (defined in pixelbullet::ColliderComponent) | pixelbullet::ColliderComponent | |
| center (defined in pixelbullet::ColliderComponent) | pixelbullet::ColliderComponent | |
| enabled (defined in pixelbullet::ColliderComponent) | pixelbullet::ColliderComponent | |
| friction (defined in pixelbullet::ColliderComponent) | pixelbullet::ColliderComponent | |
| is_trigger (defined in pixelbullet::ColliderComponent) | pixelbullet::ColliderComponent | |
| operator==(const ColliderComponent &) const noexcept=default (defined in pixelbullet::ColliderComponent) | pixelbullet::ColliderComponent | |
| restitution (defined in pixelbullet::ColliderComponent) | pixelbullet::ColliderComponent | |
| shape (defined in pixelbullet::ColliderComponent) | pixelbullet::ColliderComponent | |
| sphere_radius (defined in pixelbullet::ColliderComponent) | pixelbullet::ColliderComponent |