PixelBullet  0.0.1
A C++ game engine
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pixelbullet::ExtractedPointLight Struct Reference

Public Attributes

EntityId source_entity = EntityId::Invalid()
EntityId prefab_entity = EntityId::Invalid()
glm::vec3 position = glm::vec3(0.0f)
float range = 0.0f
glm::vec3 color = glm::vec3(1.0f)
float intensity = 1.0f

The documentation for this struct was generated from the following file: