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PixelBullet
0.0.1
A C++ game engine
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Public Attributes | |
| EntityId | source_entity = EntityId::Invalid() |
| EntityId | prefab_entity = EntityId::Invalid() |
| glm::vec3 | position = glm::vec3(0.0f) |
| float | range = 0.0f |
| glm::vec3 | color = glm::vec3(1.0f) |
| float | intensity = 1.0f |