PixelBullet  0.0.1
A C++ game engine
Loading...
Searching...
No Matches
pixelbullet::GraphicsFrameTiming Struct Reference

Public Attributes

bool successful_present = false
bool successful_present_interval_valid = false
bool swapchain_recreated = false
double successful_present_interval_milliseconds = 0.0
double render_preparation_milliseconds = 0.0
double swapchain_acquire_milliseconds = 0.0
double queue_submission_milliseconds = 0.0
double present_milliseconds = 0.0
double fence_wait_milliseconds = 0.0
double swapchain_recreation_milliseconds = 0.0
double device_idle_wait_milliseconds = 0.0

The documentation for this struct was generated from the following file: