PixelBullet  0.0.1
A C++ game engine
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pixelbullet::InteractionSequenceEditorGraphNodeLayout Struct Reference

Public Member Functions

bool operator== (const InteractionSequenceEditorGraphNodeLayout &) const noexcept=default

Public Attributes

std::string node_id
glm::vec2 position = glm::vec2(0.0f)

The documentation for this struct was generated from the following file: