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glm::vec3 | position = glm::vec3(0.0f) |
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glm::vec3 | normal = glm::vec3(0.0f, 0.0f, 1.0f) |
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glm::vec2 | uv0 = glm::vec2(0.0f) |
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glm::vec2 | uv1 = glm::vec2(0.0f) |
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glm::vec4 | tangent = glm::vec4(1.0f, 0.0f, 0.0f, 1.0f) |
The documentation for this struct was generated from the following file: