PixelBullet
0.0.1
A C++ game engine
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pixelbullet
MiniaudioBackend
ActiveSound
Public Attributes
|
List of all members
pixelbullet::MiniaudioBackend::ActiveSound Struct Reference
Public Attributes
std::unique_ptr< ma_sound,
MaSoundDeleter
>
sound
bool
paused
= false
The documentation for this struct was generated from the following file:
engine/src/audio/backends/
miniaudio_backend.h
Generated by
1.16.1