PixelBullet  0.0.1
A C++ game engine
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pixelbullet::PhysicalDeviceCompatibilityEvaluation Struct Reference

Public Attributes

bool is_compatible = false
uint32_t score = 0
std::vector< std::string > rejection_reasons
std::optional< ResolvedQueueFamiliesqueue_families

The documentation for this struct was generated from the following file: