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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::PhysicsBodyCreateInfo, including all inherited members.
| angular_damping (defined in pixelbullet::PhysicsBodyCreateInfo) | pixelbullet::PhysicsBodyCreateInfo | |
| collider (defined in pixelbullet::PhysicsBodyCreateInfo) | pixelbullet::PhysicsBodyCreateInfo | |
| gravity_scale (defined in pixelbullet::PhysicsBodyCreateInfo) | pixelbullet::PhysicsBodyCreateInfo | |
| has_rigid_body (defined in pixelbullet::PhysicsBodyCreateInfo) | pixelbullet::PhysicsBodyCreateInfo | |
| linear_damping (defined in pixelbullet::PhysicsBodyCreateInfo) | pixelbullet::PhysicsBodyCreateInfo | |
| mass (defined in pixelbullet::PhysicsBodyCreateInfo) | pixelbullet::PhysicsBodyCreateInfo | |
| motion_type (defined in pixelbullet::PhysicsBodyCreateInfo) | pixelbullet::PhysicsBodyCreateInfo | |
| operator==(const PhysicsBodyCreateInfo &) const noexcept=default (defined in pixelbullet::PhysicsBodyCreateInfo) | pixelbullet::PhysicsBodyCreateInfo | |
| pose (defined in pixelbullet::PhysicsBodyCreateInfo) | pixelbullet::PhysicsBodyCreateInfo |