PixelBullet  0.0.1
A C++ game engine
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pixelbullet::PhysicsBodyPose Struct Reference

Public Member Functions

bool operator== (const PhysicsBodyPose &) const noexcept=default

Public Attributes

glm::vec3 position = glm::vec3(0.0f)
glm::quat rotation = glm::quat(1.0f, 0.0f, 0.0f, 0.0f)

The documentation for this struct was generated from the following file: