PixelBullet  0.0.1
A C++ game engine
Loading...
Searching...
No Matches
pixelbullet::PrefabBehaviorOverrideEntry Struct Reference

Public Member Functions

bool operator== (const PrefabBehaviorOverrideEntry &) const noexcept=default

Public Attributes

EntityId prefab_entity = EntityId::Invalid()
std::vector< BehaviorStringParameterValuestring_parameter_overrides

The documentation for this struct was generated from the following file: