PixelBullet
0.0.1
A C++ game engine
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pixelbullet
PrefabSidecarComponentStorageLoadStats
Public Member Functions
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Public Attributes
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List of all members
pixelbullet::PrefabSidecarComponentStorageLoadStats Struct Reference
Public Member Functions
void
Add
(const
PrefabSidecarComponentStorageLoadStats
&other)
Public Attributes
std::string
serialization_name
std::uint64_t
payload_bytes
= 0u
std::uint32_t
entry_count
= 0u
std::uint32_t
decoded_node_count
= 0u
float
payload_decode_milliseconds
= 0.0f
float
deserialize_milliseconds
= 0.0f
std::uint32_t
skipped_entry_count
= 0u
std::uint32_t
unknown_storage_count
= 0u
The documentation for this struct was generated from the following file:
engine/include/pixelbullet/scene/
prefab_asset_io.h
Generated by
1.16.1