PixelBullet  0.0.1
A C++ game engine
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pixelbullet::PrefabSidecarComponentStorageLoadStats Struct Reference

Public Member Functions

void Add (const PrefabSidecarComponentStorageLoadStats &other)

Public Attributes

std::string serialization_name
std::uint64_t payload_bytes = 0u
std::uint32_t entry_count = 0u
std::uint32_t decoded_node_count = 0u
float payload_decode_milliseconds = 0.0f
float deserialize_milliseconds = 0.0f
std::uint32_t skipped_entry_count = 0u
std::uint32_t unknown_storage_count = 0u

The documentation for this struct was generated from the following file: