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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::SceneEnvironmentSettings, including all inherited members.
| ambient_intensity (defined in pixelbullet::SceneEnvironmentSettings) | pixelbullet::SceneEnvironmentSettings | |
| background_intensity (defined in pixelbullet::SceneEnvironmentSettings) | pixelbullet::SceneEnvironmentSettings | |
| enabled (defined in pixelbullet::SceneEnvironmentSettings) | pixelbullet::SceneEnvironmentSettings | |
| environment_asset (defined in pixelbullet::SceneEnvironmentSettings) | pixelbullet::SceneEnvironmentSettings | |
| exposure (defined in pixelbullet::SceneEnvironmentSettings) | pixelbullet::SceneEnvironmentSettings | |
| operator!=(const SceneEnvironmentSettings &other) const noexcept (defined in pixelbullet::SceneEnvironmentSettings) | pixelbullet::SceneEnvironmentSettings | inline |
| operator==(const SceneEnvironmentSettings &other) const noexcept (defined in pixelbullet::SceneEnvironmentSettings) | pixelbullet::SceneEnvironmentSettings | inline |
| specular_intensity (defined in pixelbullet::SceneEnvironmentSettings) | pixelbullet::SceneEnvironmentSettings |