PixelBullet  0.0.1
A C++ game engine
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pixelbullet::SceneMorphWeightOverrides Struct Reference

Public Member Functions

bool Empty () const noexcept
const std::vector< float > * Find (EntityId entity) const noexcept

Public Attributes

std::unordered_map< EntityId::ValueType, std::vector< float > > values

The documentation for this struct was generated from the following file: