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PixelBullet
0.0.1
A C++ game engine
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This is the complete list of members for pixelbullet::ScenePrefabTransformOverrides, including all inherited members.
| Empty() const noexcept (defined in pixelbullet::ScenePrefabTransformOverrides) | pixelbullet::ScenePrefabTransformOverrides | inline |
| EnsureNested(EntityId root_instance, const std::vector< EntityId > &wrapper_path) (defined in pixelbullet::ScenePrefabTransformOverrides) | pixelbullet::ScenePrefabTransformOverrides | inline |
| Find(EntityId instance_entity) const noexcept (defined in pixelbullet::ScenePrefabTransformOverrides) | pixelbullet::ScenePrefabTransformOverrides | inline |
| FindNested(EntityId root_instance, const std::vector< EntityId > &wrapper_path) const (defined in pixelbullet::ScenePrefabTransformOverrides) | pixelbullet::ScenePrefabTransformOverrides | inline |
| nested_values (defined in pixelbullet::ScenePrefabTransformOverrides) | pixelbullet::ScenePrefabTransformOverrides | |
| values (defined in pixelbullet::ScenePrefabTransformOverrides) | pixelbullet::ScenePrefabTransformOverrides |