|
|
PixelBullet
0.0.1
A C++ game engine
|
Public Attributes | |
| VirtualPath | texture |
| glm::vec4 | tint = glm::vec4(1.0f) |
| glm::vec2 | uv_scale = glm::vec2(1.0f) |
| glm::vec2 | uv_offset = glm::vec2(0.0f) |
| bool | visible = true |