PixelBullet  0.0.1
A C++ game engine
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pixelbullet::SpriteRenderer Struct Reference

Public Attributes

VirtualPath texture
 
glm::vec4 tint = glm::vec4(1.0f)
 
glm::vec2 uv_scale = glm::vec2(1.0f)
 
glm::vec2 uv_offset = glm::vec2(0.0f)
 
bool visible = true
 

The documentation for this struct was generated from the following file: