PixelBullet  0.0.1
A C++ game engine
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pixelbullet::forward_lit_scene_mesh_internal::SpotLightGpu Struct Reference

Public Attributes

glm::vec4 position_range { 0.0f }
glm::vec4 direction_outer_cos { 0.0f, 0.0f, -1.0f, 0.0f }
glm::vec4 color_intensity { 0.0f }
glm::vec4 angle_params { 1.0f, 0.0f, 0.0f, 0.0f }

The documentation for this struct was generated from the following file: