PixelBullet  0.0.1
A C++ game engine
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pixelbullet::gltf_import_internal::PrimitiveMeshCacheKey Struct Reference

Public Attributes

const cgltf_primitive * primitive = nullptr
const cgltf_skin * skin = nullptr
PrimitiveMeshKind kind = PrimitiveMeshKind::Static

The documentation for this struct was generated from the following file: