PixelBullet  0.0.1
A C++ game engine
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pixelbullet::graphics_internal::ResolvedQueueFamilies Struct Reference

Public Attributes

uint32_t graphics_family = 0
uint32_t present_family = 0
std::optional< uint32_t > compute_family
std::optional< uint32_t > transfer_family

The documentation for this struct was generated from the following file: