PixelBullet  0.0.1
A C++ game engine
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pixelbullet::graphics_stage_internal::RenderTargetLifecyclePlan Struct Reference

Public Attributes

glm::uvec2 desired_extent { 0u, 0u }
uint32_t desired_image_count = 0u
bool clear_images = false
bool rebuild_images = false

The documentation for this struct was generated from the following file: