PixelBullet  0.0.1
A C++ game engine
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pixelbullet::logging_internal::SessionMetadata Struct Reference

Public Attributes

std::string started_at
std::string ended_at
uint32_t process_id = 0
bool used_environment_override = false
std::string binary_stem
std::filesystem::path binary_path
std::filesystem::path current_working_directory
std::filesystem::path log_root
std::filesystem::path session_directory
std::filesystem::path latest_manifest_path
std::filesystem::path session_log_path
std::filesystem::path core_log_path
std::filesystem::path client_log_path
std::filesystem::path validation_log_path
std::filesystem::path events_ndjson_path
std::string client_name
std::string client_version
std::string engine_name
std::string engine_version

The documentation for this struct was generated from the following file: