PixelBullet
0.0.1
A C++ game engine
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engine
include
pixelbullet
graphics
subrender.h
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#pragma once
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#include "pixelbullet/graphics/render_frame_context.h"
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#include <utility>
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namespace
pixelbullet
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{
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class
Subrender
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{
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public
:
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using
Stage = std::pair<uint32_t, uint32_t>;
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explicit
Subrender(Stage stage)
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: stage_(std::move(stage))
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{
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}
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virtual
~Subrender() =
default
;
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Subrender(
const
Subrender&) =
delete
;
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Subrender& operator=(
const
Subrender&) =
delete
;
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Subrender(Subrender&&)
noexcept
=
default
;
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Subrender& operator=(Subrender&&)
noexcept
=
default
;
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virtual
void
Render(
const
RenderFrameContext
& frame_context) = 0;
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const
Stage& GetStage()
const
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{
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return
stage_;
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}
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bool
IsEnabled()
const
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{
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return
enabled_;
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}
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void
SetEnabled(
bool
enable)
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{
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enabled_ = enable;
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}
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private
:
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bool
enabled_ =
true
;
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Stage stage_;
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};
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}
// namespace pixelbullet
pixelbullet::RenderFrameContext
Definition
render_frame_context.h:15
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