3#include "pixelbullet/scene/entity_id.h"
9 EntityId parent = EntityId::Invalid();
14 node[
"parent"] << component.parent;
18inline const Node& operator>>(
const Node& node, TransformParentComponent& component)
20 node[
"parent"] >> component.parent;
Definition entity_id.h:11
Represents a hierarchical node capable of storing various data types and supporting YAML serializatio...
Definition node.h:45